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Candy Crush vs. Mortal Kombat for Video Game Hall of Fame

World Video Game Hall of Fame recognizes electronic games like arcade, console, computer and mobile
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In this undated photo provided by The Strong Museum, packaging for the 12 finalists for induction into the World Video Game Hall of Fame sit on display in Rochester, N.Y. The World Video Game Hall of Fame fielded thousands of nominations for the Class of 2019 from more than 100 countries, hall officials said Thursday, March 21, 2019, after narrowing the field to 12. An expert committee will choose which of the finalists will be inducted May 2. Gamers can weigh in with an online ballot through March 28. ( Victoria Gray/The Strong Museum via AP)

The World Video Game Hall of Fame fielded thousands of nominations for the Class of 2019 from more than 100 countries, hall officials said Thursday after narrowing the field to 12.

“Will ‘Centipede’ devour the competition? Can ‘Mortal Kombat’ fight its way to victory? Will ‘Microsoft Windows Solitaire’ play its cards correctly?” the Hall of Fame said in a news release revealing this year’s 12 finalists. “Can ‘Super Mario Kart’ speed past the finish line? Is ‘NBA 2K’ a slam dunk?”

The other contenders are: “Candy Crush,” ”Colossal Cave Adventure,” ”Dance Dance Revolution,” ”Half-Life,” ”Myst,” ”Sid Meier’s Civilization” and “Super Smash Bros. Melee.”

An expert committee will choose which of the finalists will be inducted May 2. Gamers can weigh in with an online ballot through March 28.

The World Video Game Hall of Fame , housed at The Strong museum in Rochester, recognizes individual electronic games of all types — arcade, console, computer, hand-held and mobile. Those deemed worthy of the hall have left a mark on the video game industry or pop culture and been popular over time and across countries.

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Last year, “John Madden Football,” ”Spacewar!” ”Tomb Raider” and “Final Fantasy VII” were honoured. The Class of 2019 will be the fifth group to go into the hall since it was established in 2015.

Newzoo analysts estimated the video game market at nearly $140 billion in 2018, with more than 2.3 billion active gamers. The numbers dwarf the $43.4 billion in revenue generated by the American film industry.

The 12 Hall of Fame finalists span decades, gaming platforms and countries of origin, but all have had an impact, said Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games.

“Whether it’s a true pioneer like ‘Colossal Cave Adventure,’ a mobile gaming phenomenon like ‘Candy Crush’ that’s been played by hundreds of millions, or a game like ‘Mortal Kombat’ that pushed boundaries and changed the landscape of the gaming industry,” Dyson said, “they’re among the most influential games of all time.”

The Associated Press

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